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Bear's Den — Clinton Crumpler

Underground Soviet Union Cold War Era Base retrofitted in the year 2025 to be used by a bio terrorist .

Bear's Den — Clinton Crumpler

Bear's Den 2025 by Clinton Crumpler

Polycount Forum - View Single Post - What Are You Working On? 2015!!!

Bear's Den 2025 by Clinton Crumpler

bunker_09_ccrumpler

Bear's Den 2025 by Clinton Crumpler

ArtStation - BEAR'S DEN 2025 , Clinton Crumpler

Bear's Den 2025 by Clinton Crumpler

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ArtStation - Gears of War: Ultimate Edition, Ben Cottage

I am very proud to say I was an environment artist that worked on Gears of War: Ultimate edition. Myself and a group of friends worked extremely hard to make the environments in Gears what it is today. One of the responsibilities was world building, which

ArtStation - Devil's Third Interiors, Michał Kubas

Some of interiors i made for Devil's Third (long time ago ). Materials and postpro made by me for presentation (not in-game). Rendered in

http://www.polycount.com/forum/showthread.php?t=146362

- Page 113 - Polycount Forum

Goldmine by Alexlinde

You’re Sitting on a Gold Mine of Data — Here’s What You Should Do With It

Warehouse interior, Bobby Rice on ArtStation at https://www.artstation.com/artwork/warehouse-interior-65d8179c-e260-4d2c-bf18-661a6c7f51a7

Architectural/environment modeling, environment props and set dressing, by me. Shelf racks created by: Anthony Vitale Environment Materials by: Bobby Rice Lighting by: Neil Davies One off custom bake props by prop artist

Clinton Crumpler - CGMA 3D Academy

Modular Environments with Clinton Crumpler

Polycount Forum - View Single Post - What Are You Working On? 2014 Edition

Polycount Forum - View Single Post - What Are You Working On?

Polycount Forum - View Single Post - What Are You Working On? 2014 Edition

Polycount Forum - View Single Post - What Are You Working On?

Bear's Den — Clinton Crumpler

Underground Soviet Union Cold War Era Base retrofitted in the year 2025 to be used by a bio terrorist . Created as a visual target for upcoming title: Broken by Kollide Entertainment. Responsible for all aspects except the vehicle. Scene rendered in

The Last of Us - Cannibal City

Last of Us – Cannibal City - Shaddy Safadi

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