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In this module we will look at the Material Gallery and focus on the Mantra Surface Shader. Once we understand how to use the Mantra Surface Shader we will look under the hood and look at its VOP Network.

Lesson 03 starts our discussion in how to create custom shaders using VOPs. Our task for this module is to create the surface and displacement shader for Patty Pan…

In this lesson, you will learn how to start from scratch as you set up and download an animated character from the Mixamo website then export the character in Houdini for use in a cloth simulation. You will start with free content from the Mixamo site, export it as an FBX file then import the results into either Houdini or Houdini Apprentice. You will then learn how to properly scale your character and cache out the motion into geometry files.

In this bonus lesson, you will learn how to work with Houdini& LSystem tools. LSystems offer a formal grammar used to model the growth process of plant development.

In this lesson, you will explore the creation of a volcano using Houdini's Pyro FX tools. Starting with the volcano shelf tool, you will see what you can get out of the box then dive into the network to customize the look. You will learn about some of the key Pyro FX tools while learning how to define velocity fields to sculpt and shape your volcano's plume.

In this lesson, you will explore the creation of a volcano using Houdini's Pyro FX tools. Starting with the volcano shelf tool, you will see what you can get…

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In this lesson, you will learn how to use the Geometry solver in Houdini 12 to create footprints in the snow. This powerful new feature gives artists a way to apply…

In this bonus lesson, you will learn how to work with Houdini's LSystem tools. LSystems offer a formal grammar used to model the growth process of plant development.

This module focuses on Rigid Body Dynamics. We will first explore the shelf tools which are a great way to quickly set up a dynamic simulation.

Houdini Crowd Introduction Part 2 - Obstacles

Houdini Crowd Introduction Part 2 - Obstacles

In this bonus lesson, you will learn how to work with Houdini's LSystem tools. LSystems offer a formal grammar used to model the growth process of plant development.

Keyframe animation is great but this module focuses on one of Houdini’s core strengths - Procedural animation and expressions. We will be learning all sorts…

Houdini 13 riverbed upres on Vimeo

Houdini Flip Upres setup - first test I'm trying to replicate kind of what we did at weta for the hobbit-water: - simulating low res riverbed - extracting…

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Houdini Masterclass - Building Fluid Solvers from Scratch 001

Houdini Masterclass - Building Fluid Solvers from Scratch 001

Houdini Waterfall Tutorial

This lesson teaches you how to set up a FLIP fluid waterfall in Houdini 12 using a specially designed emitter. You will then learn how to use velocity and surface information to generate white water and splashes.

Learn why many studios are turning to Houdini and Houdini’s Mantra renderer for their lighting pipeline. Houdini’s procedural approach gives you maximum flexibility with features such as interactive rendering, per light export channels, volume rendering and a built-in controls for creating a linear workflow. This video is a recording of the Side Effects webinar which took place on May 25, 2011.

Modern game engines are capable of handling more high quality assets than ever before which can stretch a game studio’ Learn how you can create more game art and work more efficiently by going procedural with Houdini.

This two-part tutorial looks at the techniques for rendering millions of particles in Houdini 10. The first part looks at using the popsolver to manipulate particles using both the standard pop nodes and dynamics forces. We use the interact pop, and random grouping of particles to build an ink like effect. We set up a smoke simulation and use the velocity field of that to advect (move) the particles. Whether you're new to Side Effects Software's popular 3D production program or a seasoned…

How to Render millions of particles in Houdini 10

This tutorial looks at the techniques for rendering millions of particles. This first part looks at using the popsolver to manipulate particles using both the standard…

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