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WATCH_DOGS | Art Dump number ?? - Polycount Forum

Hey guys, It's now my turn to show some of the works I've done on WATCH_DOGS at Ubisoft Reflections (Newcastle, UK).

Unreal Engine exterior Night and Day Architectural Visualization

Architectural and product design visualization, pointers, tips and tricks.

[UDK] Stylized basement - Polycount Forum

Hi, I'm the biggest fan of Dishnored art style, so in free time I decided to create something similar to it.

Train Interior in 3D: Lighting, Materials, Details

Train Interior in Lighting, Materials, Details

Environments on Pinterest | Sci Fi, Alien Isolation and Environment

My name is Ignacio Guajardo Unanue and I graduated Ringling College of Art and Design in May of I currently work at BioWare Austin.

ArtStation - Apartment of adventurer, Igor Kulkov

Apartment of adventurer somewhere on the islands of Portugal.

Modular Medieval Building Set (retextured), Marcel Hansen on ArtStation at https://www.artstation.com/artwork/DBZAE

After i finished the other Building Set i decided to retexture my Medieval Building Set, so i did. I tweaked the UV´s and completely retextured all the assets.

Ship Hull Texture/Material Example, Bobby Rice on ArtStation at https://www.artstation.com/artwork/ship-hull-texture-material-example

Ship Hull Texture/Material Example by Bobby Rice on ArtStation.

http://rjid.lescigales.org/2013/3d/medievalhall-udk

There is a test I have realized in UDK in 9 days. I had to built a medieval scene with a feeling of verticality using pixel for the textures.

Environment Art, Yoann Arroyo on ArtStation at https://www.artstation.com/artwork/environment-art-3c534866-827e-4be2-9016-ecfdc798bcd5

Just a little exercise to practice my workflow for environment art. Rendered in Marmoset Toolbag

WATCH_DOGS | Art Dump number ?? - Polycount Forum

Hey guys, It's now my turn to show some of the works I've done on WATCH_DOGS at Ubisoft Reflections (Newcastle, UK).

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