Jeremy Boggan

Jeremy Boggan

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Jeremy Boggan
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Sci Fi Armor, Robot Illustration, Fantasy Armor, Gundam, Armors, Gadget, Cyborgs, Character Design, Cyberpunk, Spaceships, Highlights, Soldiers, Cartoon, Science, Manga Drawing, Cowls, Character Design References, Gadgets, Body Armor, Figure Drawings, Armor Concept, Armours

This image shows the typical rookie mistake of spreading the detail when building a subdiv mesh. As you can see, the solution is to move the pentagon to the center topology. In this way we get a clean mesh uniform, with little tension and a perfect flow of edges that meet at a point (marked in white arrows that go their way). #subdivision

I thought that in this thread, we should share with eachother how Edge flow works and how you can change it. Mainly because I Suck at controlling edge flow.