Best educational apps for kids, grouped by kids age and learning subjects: apps for preschool, for kindergarten, for elementary school, and for middle and high school;
Las TIC y sus modalidades
27 Apps that have changed Teaching and Learning Practice - Updated - RachelJones
GAMIFICATION INFOGRAPHIC Gamification [n]: the use of game design elements in non-game contexts. Gamification has tremendous potential in the education space. How can we use it to deliver truly meaningful experiences to students?